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>> No.630376 [View]
File: 1.63 MB, 1920x1080, procedural-city6.png [View same] [iqdb] [saucenao] [google]
630376

i have several thousand objects all using the same procedural materal. the material uses the object location as the vector for multiple noise textures with different scales to generate lots of random values per object which are fed into colours, roughness, bump etc. each object is just a stretched cube and is not animated.
it works fine in cycles but it seems like eevee just displays pink once you hit a certain number of nodes in your material, so i guess i need to bake it to image textures.
i tried copying all the objects, merging the copies and then baking selected to active but after nearly an hour it wasn't even 10% done on the diffuse colour at 1k (i thought it would be a "quick" test because pic related rendered in 90 seconds).
i will suck the penis of any anon who can tell me how to bake faster.
>>630318
>>630320
or if you prefer shortcuts:
A (all), B (box) or C (circle) to select the keyframe handles
V (set handle type)
V (vector)
>>630365
>take the code for a regular lamp
>delete all the distance falloff calculations and just return the lamp's brightness
>delete all the vector offset calculations and return the same thing for all objects

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