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>> No.673587 [View]
File: 94 KB, 1152x718, Screenshot_01.jpg [View same] [iqdb] [saucenao] [google]
673587

>>673528
First of all I'm pretty sure I'm not better than you.
>Is it a sculpt or what
For the most part it is but I modelled some things too.
>Sorry if I'm asking stupid question but what line of work are you in?
The one that's called NEET. By the time I finished university I'd realised I didn't want to be a programmer. That being said take everything I say with a grain of salt, I'm a NEET after all.
>I don't really know what I want to get into
My opinion is that you're at a good place right now. You can sculpt/model and you can draw. Basically can nest anywhere from these skills. It's up to you which direction to take but maybe it's a good idea to explore your local market. What jobs are available? Or maybe you're ok with moving to another city/state/county? What If you want to freelance? When you roughly know what you're up to talk to some pro and ask them for advice. I for myself chose to spend a lot of time gitting gut before even thinking of applying for a job. Ideally I want to work on game environments and that's my last post btw >>670380.
>I can do a bunch of speed sculpts
speedsculpt is more than something polished. You can always polish your speedsculpts. Translating your ideas into 3d space within reasonable amount of time is the real skill.
>>673336
Your model looks exactly like mine in wip stage. That's why I felt the urge to comment on your post. Get your blockout done and then with a bit of polish it will look like my last post or potentially even better. Also I'd suggest to work on lower subd levels and don't be afraid of completely changing pieces you don't like.
>>673531
Hmm what program could it be judging by the background gradient?

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