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>> No.659699 [View]
File: 951 KB, 1920x1080, THE GOAT 6.png [View same] [iqdb] [saucenao] [google]
659699

This is my first real attempt at sculpting, been monkeying around with render settings. I actually have a question: I'd like to eventually retopologize this and make it into a game ready asset when all is said and done, so obviously the goal is to get as much detail in as few faces, but is it "safe" to retopologize with subdiv modifiers? It gets you a nicer, smooth edge, but it feels like you're winding up back where you started with a high poly count. Not as high as the sculpt of course, but is it too high for general purpose assets?

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