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>> No.657376 [View]
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657376

>>657367
>The bigger you go the better it gets
No kidding. Seems like shit just gets cool as fuck when you add 200 floors.
I took a look at Bubblegum Crisis, definitely going to have some of that in there.

>>657372
>Crank up that emission way higher
Not even there yet, but will do. I was planning on really punching the neons and lights really hard, just was working on buildings by themselves for now.

>Play with more geometric shapes. Slopes, towers, even rounded ends.
Doing that too, now that I've got a workflow down. First building+variations was really just to get a quick flow down to knock buildings out quickly. Now that I've got it down, I'll be really going wild with designs and stuff. Especially since I can crank out a building in about an hour or two.

I've been mainly just taking a random select and using that to pick which windows are lit up. Figured it'd work out especially for background stuff.
My boi Syd Mead is in my references, don't worry. Actually met the guy at one of his shows, he's got a ton of great work. I actually saw your pic related irl.
I'll keep your tips in mind though when I continue on. At best, this city is just going to look like a hodge-podge of cyberpunk buildings from all sorts of media. Should be good variety at least.

For the most part, right now I'm just getting a volume of buildings to populate a background cityscape. I've got an animation that I'd like to do sometime down the line, and I'm just laying the groundwork.
That being said, I couldn't resist doing a half assed render with what I've got now (sorry if it's a bit dark). Eevee just doesn't light up how you'd really expect it to. For some reason I can't get emission planes to actually emit light.

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