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>> No.479874 [View]
File: 82 KB, 1299x560, 60521ec5e6[1].jpg [View same] [iqdb] [saucenao] [google]
479874

i was just experimenting with the DOTA 2 texturing ways to see what i can come up with and this was the result. the point light realy ads a lot to the model. ik this looks trash but the concept works.
also i used a standard white mat with standard light to bake it out.i heard u can use mr light with mr materials to bake out rubber, stone, metal any type of material as a prebaked texture to make ur texturing job a hell of a lot easier since u no longer have to worry about painting the proper amount of shine and shadow . i might try rendering a diamond soon, ill post results (since gems are kinda tricky to texture

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