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>> No.554643 [View]
File: 66 KB, 598x709, ngon top, no problem.png [View same] [iqdb] [saucenao] [google]
554643

>>554632
Don't listen to this retard. Ngons are perfectly acceptable on flat surfaces and work well in this area. It's a way of saving time and not having to worry about topology when it doesn't really matter at the highpoly stage. The only valid argument this anon has is that ngons do not work well on curved surfaces and animated polys. Other than that an ngon will be fine, and the end result is ultimately what matters. Nothing is wrong with having well craft topology, however in the real world no one really gives a shit about ngons and won't care if your highpoly contains them, as long as they don't hinder the final result. If you take nothing away from this except one tip, utilize ngons on flat surfaces that won't be animated and you'll be fine.

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