[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.914267 [View]
File: 58 KB, 850x1100, d0cf96772156d48a311ad00d01b6e673.Pre-algebra-equations-multiplication0000.jpg [View same] [iqdb] [saucenao] [google]
914267

>>914263
Modifying a mesh is very technical. It's more geometry than artistry. Like trying to solve a rubik's cube. There are many solutions to your goal. And no one can tell you for certain exactly what vertices go where. Since every job is a little different. However, by practicing mesh building, you can learn the skills required for you to figure out the mesh you need. Think of it like an algebraic work sheet. You solve equation after equation. So that you come to understand *how* to solve. Therefore, you can solve any equation using the skill you've acquired.

We want you to follow a base mesh tutorial, so that you can acquire the skills to make the mesh of your dream.

Navigation
View posts[+24][+48][+96]