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>> No.637565 [View]
File: 92 KB, 1541x610, why.jpg [View same] [iqdb] [saucenao] [google]
637565

>>637560
Yeah, that's true, but it doesn't seem to help, though. I've tried both doing it manually and with smart project, and even then when everything is more tightly packed, I still get the same errors.

>>637558
Am I doing this wrong? Here is a pic of the edges where I get dark spots. Messing with a ray distance doesn't help. That object is separate from the buttons, so they don't affect each other. I placed the seams on the edges. I'd also like to know why is the keyboard island so messed up when I unwrap it like in the first pic I posted (middle left). I can fix that by projecting from the view, but I don't know why are the holes so messed up when I do it manually. I think the seams should be ok.

I'm afraid some of this has to do with booleans, since I was using a lot of them for all of these holes. I don't know what should I do at this point.

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