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>> No.567927 [View]
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567927

Hey /3/ can I can't seem to get the shaders right when exporting the characters to Maya/Arnold, as you can see here. Besides the obvious changes in lipstick, lighting, and hair color, it's the exact same model with normal and roughness maps. Any of you have done this? What are your settings? Biggest problem I've had it's with the eye reflections, even after using an HDRI map, they look plain and dull. Help and I post DAZ render with huge tits.

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