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>> No.691370 [View]
File: 220 KB, 1280x720, viewport.webm [View same] [iqdb] [saucenao] [google]
691370

>>691322
The way the scene is set up there's only an illusion of movement. The camera is behind the subject. Webm is a dumbed down example of what I mean.
I've got the ground moving, but the subject isn't actually going anywhere, so curves really wouldn't work as I said. Unless I'm not thinking about it correctly. It just seems like the curves would just all be in the same place, and the "tail" won't really move the way it should because there's only horizontal movement.

I had something working using a chain of verts with a softbody ( hooking it to the parent, using 0 gravity, and a wind force to keep it behind), but for some reason it breaks when using it on my proper scene, because the framerate can't keep up, and straight baking doesn't work.

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