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>> No.932809 [View]
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932809

>>932805
I know it looks pretty bad right now, but I had planned to add details with more booleans and then some stuff in the shader editor. Can't really do that though because it runs extremely slowly as it is. Basically I want to have a character grow extra eyes on a region of their skin, so I have an area where I've scattered some points, and based on their proximity to an invisible plane, they will push up a region of the skin, pull down a boolean to slice that area, and also push up the eye meshes. It takes ~10 seconds to update a frame right now, so adding new nodes or even changing a single value is a huge pain.

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