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>> No.666621 [View]
File: 146 KB, 340x444, rage.jpg [View same] [iqdb] [saucenao] [google]
666621

Anyone who unironically suggests modelling in maya as a viable alternative to max or modo should kindly go FUCK themselves RIGHT FUCKING NOW. OFF YOURSELVES FAGGOTS.
Any operation over edges polys verts in maya is literally a fucking gamble, ESPECIALLY quad draw\multicut and every operation under the hood they have(extrude, append, insert loops verts, slide etc). Eventually not even a fucking delete history will save your mesh from going FUBAR.
Green polygons, weird vert welds themselves into infinity, disappearing polygons, self-creating laminas, this is what maya "modelling" is.
The way to mitigate it??? Export into fucking OBJ and back once in a while, that's the only fucking way.
FUCK maya modelling, I fucking hate max guts for 90s interface but at least it doesn't fuck my meshes up.

>> No.661694 [View]
File: 146 KB, 340x444, rage.jpg [View same] [iqdb] [saucenao] [google]
661694

>>661672
>Its an artifact from way back, this will be fixed later
I fucking hate this halfassed reason
honestly for fucks sake it seems that there isn't a single package out there that doesn't have this pathetic excuse

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