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>> No.384751 [View]
File: 2.76 MB, 4096x4096, Body_Diffuse.jpg [View same] [iqdb] [saucenao] [google]
384751

>>384702
doesn't matter. I bake out all kinds of maps from zbrush and a vray dirt to use for masks in photoshop. If you sculpt a model, no reason to throw away the high frequency detail.

Example, i have stone work with small pores. I could use a bump map. or i could use the bump as a displacement in zbrush, and then bake out the surface data and use those maps in photoshop for the diffuse/reflect/reflectgloss / what ever else. And still use the original bump, or the normal map i've made.

With an 8k map, almost half the time i spend texturing is extracting surface maps. 4k is much faster.

This is a diffuse map at 4k, but in photoshop I worked in 8k. It's one map of three that i used for a jeep model. The nice thing about using all these layer makes is so that once i've made the diffuse map, i use levels to get the right reflect, refgloss, bump, w/e maps easily. It's not a right or wrong way, it's a system i've come up that works best for me. Some people like to take photos, warp them, blend them, or use them for maps. If you dont have a lot of time and you want to get a lot of detail into your models it works great. I just like to spend my time sculpting the detail.

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