[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.353035 [View]
File: 169 KB, 1082x752, squidgirl7.jpg [View same] [iqdb] [saucenao] [google]
353035

next update will be last
fucking work, had almost no time to do it today
>>352849
i mostly split my mesh by polygroups, or use the trick with transpose ctrl+click that will select the geo that is separated from other, or transpose ctrl+drag to mask from edge loops
also grow shrink blur sharpen mask and Hidept to hide masked areas, and ofc shift+ctrl+drag

But still, i mostly use polygoups with masking
>>352964
not much to say, keep zbrushing, always use human reference
your too much of a begginer to hammer much into you ;f

>>353023
yeha, kind of looks better untextured, the lack of detail dont show so much then

Navigation
View posts[+24][+48][+96]