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>> No.421011 [View]
File: 215 KB, 960x540, triangulated_proposal.png [View same] [iqdb] [saucenao] [google]
421011

>>421009
Highpoly looks good; if you want a faster way to render wireframes, try setting the multires visible in edit mode, go into edit mode, and do a GLSL render.

I took the liberty to paint over your screenshot; that's the way I'd triangulate the mesh. What's probably important to notice is how I split up the circle part; I first took the biggest triangle I could find, then repeated that process until everything was triangulated; some guy did tests with different triangulation methods on cylinder caps and that "biggest triangles first" method was noticeably faster during rendering.

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