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>> No.460176 [View]
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460176

Hm, the UTE's Distortion View tells me that all of my UV shells are extremely compressed. Not sure how to alleviate that problem, since the only way to fix that (AFAIK) is by scaling up the shells far beyond the UV space boundaries. Anyone know what I could do?

And does this UV map waste too much space? I wanted to keep specific parts of the hardware in their own little "sections" of the UV map, so looking at the map will be easier. If I scale up the shells any more, there won't really be a way for me to organize them into "sections". Is this bad practice?

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