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>> No.659753 [View]
File: 84 KB, 1600x900, witch-2019-01-03_00.jpg [View same] [iqdb] [saucenao] [google]
659753

>>659555 >>659602
I'm done with the feet for now. They look fine to me and judging from various reference pictures there is a huge amount of variation on toe size/length and their proportions to each other. Same for the feet themselves.

>>659734
Just use as many polys as you need to get the silhoutte you want, there is no reason to stick to a super low poly platform on any kind of relevant hardware with flat shading.
If you want to go as low poly as possible for whatever reason you should use mostly tris because every vertex counts in that case and those quads get turned into triangles anyway in your game engine.

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