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>> No.642168 [View]
File: 888 KB, 960x540, plank example3.png [View same] [iqdb] [saucenao] [google]
642168

>>642167
Alright, one final example. Just thought of this.

Here, I'm using a grey scale version of my wood texture to determine the amount of paint coverage. This probably produces the most realistic result, as it means the paint wears with the grain of the wood. You might notice more tiling this way. However, you can probably counteract that (and add more realism) by combing the grey scale version of your texture with a noise texture for additional variety in wear. I didn't do that in this picture, but it's a thought.

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