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>> No.630266 [View]
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630266

>>630259
>vector from a light source
Not too sure if it works exactly the same way, but try taking a Texture Coordinate node, plugging in the Generated output and using a scene lamp as an object to control the vector.
>pic related, the colours on the ball are being controlled by an area lamp coming in from the right (see: the orange line on the opengl rendering)

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