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>> No.977690 [View]
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977690

How would you go about generating some topology in the same style as Rollercoaster Tycoon?
Here's what I've done so far:
>Subdivide plane into grid of vertices
>Displace vertices along Z axis according to noise texture

And now I'm stuck. I don't know how to snap the vertices to discrete heights.
Is there a way to modify the generated noise texture within blender such that it has fewer values between black and white? Like a posterize filter?

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