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>> No.659105 [View]
File: 410 KB, 1600x686, Dishonored.jpg [View same] [iqdb] [saucenao] [google]
659105

>>659099
Dishonored actually has very styled proportions and modelling. A lot of the hands, extremities and other proportions are exaggerated based on body type or who the character is. Aristocrats might have large or elongated heads, soldiers/guards big hands and feet, brutish characters would have longer arms than usual to give off an apelike stature. It all works together in the context of the game to seem "normal".

In your pic, both models have very similar geometry. The only difference really is the texture and lighting. One has pores and dirt, while the other is slightly smoother. Both textures though are still on the realistic side of the spectrum compared to stylized. It looks more like the difference between PS3 to PS4 than anything else. One might have had to do different things to get a "realistic style" on a previous gen, which would mean lower res textures/lighting quality which would give you the smooth look on the right. While the next gen allowed higher res textures and better lighting models like on the left.

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