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>> No.972525 [View]
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972525

Can you guys explain to me why I can't have a proper UV unwrap? I've seen very straight forward UVs that are a just a face stretched out in a 2D plane, like when you turn the Earth globe into a map.
Instead, what I get is this stretched out monstruosity. I don't really get if it's good or bad UV unwrapping, but it seems off to be like this. Does it even matter? It seems to me that the option that I want will allow me for better texturing.

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