[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.692167 [View]
File: 300 KB, 960x540, 1564011863725.jpg [View same] [iqdb] [saucenao] [google]
692167

>>692096
As counter-intuitive as this sounds, as you seem like a pretty smart guy considering you've been able to start modeling thus far without many problems and you're thinking about where you're going to be in a few months, the issue with that mindset is that you just need to get good at the program you're using. The fluidity and skill at which you use your tools is the biggest hump as learning a workflow is just learning how to use those tools in a specific or particular manner. Think about it this way: the metagame of learning the tools is higher on the importance pole over the "workflow" alone. I believe that workflow is, quite simply, style. You can learn different styles if you have a worthy and solid command of your tools and, you should definitely worry about how normals and n-gons work versus a workflow entirely. Most issues I've found in other artists is their loose awareness of the fundamentals as often enough, the learning process related to workflow is all about different connections found implicitly through the execution of the fundamentals.

Navigation
View posts[+24][+48][+96]