[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.538009 [View]
File: 69 KB, 512x512, Bad.png [View same] [iqdb] [saucenao] [google]
538009

>>538006
Can't with Freestyle but you can get a shitty approximation with a sobel filter.

You'll need another render layer that uses a basic white diffuse material for everything so that you have a layer that gives you light intensity for the compositor, and in the compositor you'll take the Depth, run it through a Filter node set to Sobel, put that through a Blur filter, route the output the white diffuse material render layer to the blur size of the Blur filter, turn up the Blur filter's X and Y, use a color ramp to sharpen up the blur output since it's only used to make the sobel filter's lines wider in dark areas, and then use it as the fac of a mix node to mix black or another color with the usual render layer's output.

It looks bad though.

Navigation
View posts[+24][+48][+96]