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>> No.494830 [View]
File: 1.24 MB, 4092x4092, sniper_norm.jpg [View same] [iqdb] [saucenao] [google]
494830

>>494827
Yeah the normals are pretty bad, never baked a mesh this big before. My baking process is like this:
-Create HP and LP, then unwrap LP
-Explode both the meshes with edit poly modifier
-Export the exploded and non-exploded versions to xnormal
-Bake AO and normals with appropiate versions
-Remove (a lot) of errors in photoshop with mainly smudge and clone stamp
-Add details with ndo2
I am really curious how others do their normals and how I can improve

Also, how the hell am I supposed to set up my normal groups on the low poly? This seems to have a lot of influence on the bake

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