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>> No.636585 [View]
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636585

I needed to take a break from working on my character, so I jumped into shading.
I use a normal map to smooth the initial shading and then I mixed it with ao, but I think that made the shadows too smooth after all. highlights are made with a mix of really small rim light, and small softened highlights. I mixed outline with edited concave map for the lines. Colors come just from flat color texture, which is edited with nodes to give me shadow and highlight colors. In future the head is gonna use simplified normals from a sphere.
Long story short I think I over-thought everything and got very mediocre results. I think that maybe I should do more texturing and then just use the flat shadows instead.
Any feedback is highly appreciated.

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