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>> No.699499 [View]
File: 301 KB, 1927x1955, seam science.png [View same] [iqdb] [saucenao] [google]
699499

>>698006
Okay here's a live example. Help out with this if you can.

Why does my seams result
in such abnormal uvs?
Did I play with some setting or something?

What is the science behind the seams exactly?
I know it's like a cardboard etc. That's not
what I'm asking, I did the blenderguru tutorials.

Because in tutorials and such the guy just
puts a seam of a very complicated head
and voila! it's UV'ed perfectly.
Even this simple pyramid like shape is having
problems with UV.
Either I'm missing some crucial info or just dumb.

Either I do very specific UVs as I did with the gun and every crucial part gets seamed, which is terrible.
Or I don't do much seams and blender unwraps it into a soup.

Even with simple mesh this is the situation and tutorials somehow achieve very easy and cool UVs with even less. Seriously something is awry.

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