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>> No.399165 [View]
File: 87 KB, 549x275, 2486940-0248877224-ChsSw.png [View same] [iqdb] [saucenao] [google]
399165

>>396687
im not going to bother finding the post to reply to so look back in this chain and find the most appropriate one.

polly count basically doesn't matter anymore. sure you can give examples where a cutscene is rendered in game and zooms in to a low poly something as say im disproven, but thats not the point, the point is largely we have enough pollys that the detail added by a 10 times increase isn't noticeable. the only reason you can even pick it up in the picture i posted is because they aren't shading dick.

hell look at resistance 1 and resistance 2 on the ps3, oh shit i mentioned a game on inferior hardware but humor me. the difference between 1 and 2 was a doubled polly count on at least the enemies if not everything, and people had to be told it before anyone noticed it.

we hit the plateau for just pure polly count increasing the games look.

in my opinion the next one should be textures we bang the fuck out of it, and than lighting is all thats left (as far as graphics are concerned) at that point you are literally free to do whatever you want because it no longer matters, you realistically aren't being held back unless you want to do something fucking stupid.

>> No.357054 [View]
File: 87 KB, 549x275, 1369699634550.png [View same] [iqdb] [saucenao] [google]
357054

Polygons are obsolete.

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