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>> No.657542 [View]
File: 315 KB, 1199x680, base_mesh_boy_character_v06_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_2194977_o.png [View same] [iqdb] [saucenao] [google]
657542

Question that has been confusing me for a long time.

When I look at models in Maya/MODO I see people create really smooth meshes that can turn and curve about without edges all over the place? How exactly do you do this? I could never get it to work in Blender. It always seems like I have to use a fuck load of edges/vert to get that section to be smooth. But something like this image requires only 2-3 edges to make a really smooth curve.

>image
At the top of the head there are only like 2-3 edges, but it's so smooth? How do you do that?

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