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>> No.779390 [View]
File: 494 KB, 1176x1075, 1573742696185.png [View same] [iqdb] [saucenao] [google]
779390

Is there a way to pose XNALara models easily without needing to guess which armature (bone?) will stretch the model unnaturally?

>> No.779362 [View]
File: 494 KB, 1176x1075, 1586839142128.png [View same] [iqdb] [saucenao] [google]
779362

Fetus here. I just want to play around with video game models and pose them in Blender. I grabbed a couple of models off DeviantArt which were originally made for XNALara, so I imported them into Blender using an add-on. The actual posing part is fucking me up because these models got a billion bones to their rigs (hope that's the correct terminology) and when I try to move them around in posing mode the model would stretch and bend unnaturally like something out of a Gmod video. Is there an easier way to go about this?

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