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>> No.649013 [View]
File: 80 KB, 637x488, DunningKrugerGraph.png [View same] [iqdb] [saucenao] [google]
649013

>>648940
Let me reality slap you, see that Dunning Kruger chart? Ive marked the spot where you are now based on that comment.

OP: There is many different ways to get there. I use a system called "volume joints". Its basically a set of up to 6 joints (one in each direction) positioned around two main bones, for example upper and lower arm. These volume bones move outwards based on the angle of their driving bones. The system can be made quite complex using ramp graphs to map the angle values different for each bone. Using different means of measuring the angles for increased stability and so on.

An other way for example would be using an RBF solver like Hans Godard demonstrated a while back.

Or use the maya Muscle system to drive bones on the surface of the muscles that then drive a skin cluster (so it stays game-ready).

Thats 3 different methods, which should be enough food for thought for now.

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