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>> No.596933 [View]
File: 123 KB, 1150x755, 2017-12-17 11_29_30-Blender.png [View same] [iqdb] [saucenao] [google]
596933

>>596925
here is how an armature interacts with an object (rig)

you can see how the armature is the base parent, so its the first in the hierarchy
inside you find the pose and the rig itself, to use the pose enter pose mode
below that you find the object (cube) with the mesh and the modifier. the modifier is applied when you parent an armature, you can also check it in modifiers.
lastly is the vertex groups, a new vertex group is created when a bone is parented to a new, it holds all the information about location,rotation and scale during animation

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