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>> No.797510 [View]
File: 224 KB, 819x629, 1592436941688.png [View same] [iqdb] [saucenao] [google]
797510

>>797503
>once you have your concept sculpt done it's time to retopo.

is it better to retopo in zremesher or maya? I tried >>797407 but I keep getting non planar faces and when I go to split it into a triangle with zmodeler/polyAction/split it also splits many surrounding faces, resulting in a mess. Is zmodeler just trash or is there a learning curve? Why does my initilal sculpt still look better than my retopo, even though its wavy and sculpty?

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