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>> No.706739 [View]
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706739

Hey fellas. I'm modeling some pipes and when I'm exporting to marmoset and substance painter I'm getting weird parts of the model with dark polygons.

On closer inspection these are not shadows or part of any map but an actual part of the model that's just darker than the rest for some reason.

I have individual poly groups assigned but when I tried to assign everything in Max to a single polygroup for troubleshooting the shaded areas appeared in the viewport.

Also rotating the viewport around makes parts of the affected area shade really weird.

The normals all seem fine to me and I've tried flipping and unifying them with the normal modifier

I'm including an upload of the file if anyone wants to take a look.

https://mega.nz/#!1652VIyC!e8SDjOC3PU7byTCtEDhYnkOSLfp0NZ_nae9PvqRj_OU

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