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>> No.726082 [View]
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726082

>>725990
quake models didnt use bones, they had to individually model each frame. if you look at texture maps for say, the ogre its fucking simple front, back and chainsaw.

>dusk inspired retro flavoured
now here's a question. why don't you just use dusk? it has an sdk. you can just make a total conversion. why spend all that time making something that only 20 people are actually
interested in?

there are enough games that 'pay homage' to 90's fps we should start calling fps's 'doom clones'

tl;dr try making something less generic.

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