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>> No.364726 [View]
File: 306 KB, 1160x492, 01fix.jpg [View same] [iqdb] [saucenao] [google]
364726

>>364697

Sorry, but do not feel like do one more. It's 23:18 here and had a long day.

But the gist is

Only add polygons where they are needed, i.e. very curved surfaces.

Avoid too small detail/polygons. Pointless.

Avoid oddly shaped quads. They won't be triangulated well.

In general, pick one angle for smoothing and use it as a guide while modelling.

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