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>> No.912610 [View]
File: 2.11 MB, 2550x813, Cliffcomparison.png [View same] [iqdb] [saucenao] [google]
912610

Does anyone know what might be causing the messed up texel density and weird normals in the cliffs?
They look fine inside of Marmoset and Substance Painter but in-engine it looks very different
Is it a UV, Baking or lighting issue?

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