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>> No.677523 [View]
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677523

Is it just me or is 3ds max so fucking gardbage?

>long time user in blender
>decide to move to 3ds max for architectual visualisation, since everyones using max apparently.

>oh, everything done to the object are added as modifiers. thats fine....
>want to extrude something
>huh thats funny I need to convert the object using a modifier, instead of puhsing the tab button in blender
>huh thats funny, the extrude function is only going in one direction.
>thats ok, i'll watch a tutorial on how do it properly, thats from 2006 , but it doesnt matter since max hasn't changed at all since then.
>remind myself that the simplicity in blender was better because you could create what you wanted faster.
>remind myself again that blender has changed FASTER than max.

I get 3ds max has a big learning curve , but it can't be this difficult just to make simple objects? Compared to my start in blender all those years ago, I was faster at creating and editing things than I was in max. At least Maya is better in every regard because it closely resembles blender functionality. Simple functions and shortcuts to edit your mesh. So why cant max do the same? Get rid of the uncessasary options and modifiers, and update the UI.

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