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>> No.668303 [View]
File: 215 KB, 1246x408, subda.png [View same] [iqdb] [saucenao] [google]
668303

This might seem like a silly question, but how do I know 'how far' to subdivide a model for a game asset? Let's say I've box modelled a sword, and my workflow is:

>model sword
>enable smooth shading
>subdivide
>low-poly retopology around subdivided mesh if need be
>bake normal map

How many times do I need to subdivide the mesh? until it looks okay to my naked eye? As far as the viewport will allow before my computer slows down?

For reference's sake, in Blender you can subdivide up to 6 times with one modifier

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