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>> No.665619 [View]
File: 43 KB, 750x496, 3D-heart-free-template8.jpg [View same] [iqdb] [saucenao] [google]
665619

Anybody know any good ways to make a heart through polymodelling, especially with what kind of topology I should be aiming for when building? Is it a good idea to shape it from a cube? I found this origami heart printout online and wanted to try mimic the final product's topology, but the netting revealed that it was made of a couple of triangles instead of pure quads.
The rounded nubs make this shape the bane of my existence right now, and weird creases tend to happen when I'm using the subdivision surface thing in Blender with meshes made from scratch.

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