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>> No.586401 [View]
File: 195 KB, 819x584, bake1.png [View same] [iqdb] [saucenao] [google]
586401

>>586399
Woah, you might be right. Reality is that I'm trying to achieve a really smooth, curved surfaces only with normal map while my low-poly is full of 90 degree angles after all. That thought crossed my mind and I wondered how could that even be possible. I'll try it out now, really hope it will work.

I actually didn't generate smoothing groups from UVs, I also have to do this now.

Here's pic related, actually I wont' spam the topic with multiple images, but here you can see that corner on the right kinda looks smooth, but up close, it is obvious it is really sharp. And some corners don't look smoothed at all. So yeah, chamfering them might solve this problem

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