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What is the correct way to animate skin bulges? Like if a character's skin is being pressed on by another 3D object, how do you make it look like pressure is being realistically applied? As opposed to just clipping through the mesh.
I have an account on cgpeers, and absolutely everything is freeleech. My download is literally marked as ∞ and I don't have to maintain any ratio.Is this normal? I just download whatever I want.