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/3/ - 3DCG

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>> No.368896 [View]
File: 60 KB, 500x422, thank-you-based-god-obama-e13044760615691.jpg [View same] [iqdb] [saucenao] [google]
368896

Rejoice, 2.68 is here!

>> No.367762 [View]

>>367747
Now make some tits

>> No.367573 [View]
File: 106 KB, 296x257, Screen Shot 2013-07-16 at 1.16.08 PM.png [View same] [iqdb] [saucenao] [google]
367573

>There are people on /3/ RIGHT NOW who don't use Blender.

>> No.364842 [View]

>>364794
i laughed. thnks mate

>> No.363174 [View]
File: 27 KB, 287x247, image3.png [View same] [iqdb] [saucenao] [google]
363174

>>362907
Because most of the time you want to have a histogram like this, and If you're working on more than 8bpc you'll have a blast color correcting and composting later. You'll limit yourself if you try to grade and color correct right of the 3D program. That's why most people also work in a neutral gamma space.

>> No.362892 [View]

>>362854
what is post

>> No.361313 [View]

>>361299
>>361273
>where the graphics dont look any different than the console version and the framerate the animations are animated to are the same.

>The FOV will never be changable no matter if you have multiple 4k screens.

I see you've never played a PC game in your life.

And what does this even mean?
>The animations will created at 30 fps or 60 for call of duty and that will never change.
Do you even know how video games work?

>> No.360808 [View]

a dick falling off a cliff

>> No.360775 [View]
File: 94 KB, 397x295, 1351782482811.jpg [View same] [iqdb] [saucenao] [google]
360775

>>360774

>It makes sense that they would need higher specs for their prototype hardware to ensure that the performance is at least equal to the final console.

>> No.360765 [View]
File: 119 KB, 1024x680, 1371235290619.jpg [View same] [iqdb] [saucenao] [google]
360765

>>360764

>> No.360764 [View]
File: 78 KB, 1024x680, 1371230950902.jpg [View same] [iqdb] [saucenao] [google]
360764

>>360763

>> No.360763 [View]
File: 121 KB, 680x1024, 1371229701163.jpg [View same] [iqdb] [saucenao] [google]
360763

To anyone defending consoles and thinking games shown at e3 are going to look as good as in the trailers.

>> No.360717 [View]
File: 129 KB, 550x1218, syfy_motion_graphics.jpg [View same] [iqdb] [saucenao] [google]
360717

Do you into motion graphix, /three/?

>> No.360485 [View]

pretty cool.

>> No.360430 [View]

I wish Blender had Cinema4D quality modifiers and an easier way to animate them. I want to be able to do motion graphics with Blender without thinking "hey, this could be made 10 times faster in Cinema"

>> No.358566 [View]

CHROMATIKKKKKKKKK ABRASHONNNNNN

>> No.357558 [View]

Fuck macs

>> No.357441 [View]

hmm

>> No.354404 [View]

>>354391
kawaii

>> No.354379 [View]
File: 44 KB, 199x193, Screen Shot 2013-05-17 at 4.12.05 PM.png [View same] [iqdb] [saucenao] [google]
354379

What have you done in freestyle so far?

>> No.354312 [View]

Yo estuve en 3DMX y era una reberenda mierda. Habia como 2 o 3 maestros buenos nadamas, lo malo que eran de la parte de programacion y pues yo no me estaba especializando en eso. Estudia alguna ingenieria o artes y por tu cuenta 3D. Asi le hacen todos los que no son pendejos. Escuchame, no cometas ninguna estupidez cabron. Yo se de lo que te estoy hablando, cuando tengo falta de acentos y ortografia en mis posts es cuando hablo en serio.

>> No.352252 [View]

3D tag?

>> No.352251 [View]

>>352244
Hey I was the one who started that idea, don't claim it as yours.

>> No.352134 [View]

>tfw leddit makes a game before 4chan

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