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2017/01/28: An issue regarding the front page of /jp/ has been fixed. Also, thanks to all who contacted us about sponsorship.

/3/ - 3DCG

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File: 116 KB, 1000x1300, 01-daz3d_olivette-for-tween-julie-7_.jpg [View same] [iqdb] [saucenao] [google] [report]
654211 No.654211 [Reply] [Original]

Exactly how old are the younger Daz characters supposed to be?

What age is Olivette?
What age is Julie?
What age is Josie/Kaylee etc?

Its all fairly ambiguous

7 replies omitted. Click Reply to view.
>> No.654346

I think this stuff is highly concerning...

>> No.654373


>> No.654376

American are one of these who doesn't care about that right now.
Shitain and it's bitches, however...

>> No.654409


Josie 15
Olivette 14
Tamara 13
Julie 12
Brita 11
Cayley 10
Brynn 9

>> No.654410


I do that, I use iRay straight outta box and rely on ultimate skin shader type shit.

What do you do? Do you start with a marketplace skin shader and tweak that? Or build shaders from scratch?

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654194 No.654194 [Reply] [Original]

how do i achieve this mode?

>> No.654236

>pokemon go autist

just be yourself

>> No.654237
File: 1.50 MB, 300x300, 1536978799404.gif [View same] [iqdb] [saucenao] [google] [report]

>a contraption like that actually exists

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654187 No.654187 [Reply] [Original]

Since the first ones are the most used by studios and that.

10 replies omitted. Click Reply to view.
>> No.654266

>Leaning blender is like starting on hardmode.
This is what Blendlets believe.

>> No.654284

Read the sticky and fuck off.

>> No.654596

go for blender, anon.
If you're serious about making it your job, get an education and you'll be taught industry standards softwares. But Blender really is the best choice to make CG on your own. I wish i was proeficient at it 2bh, and i often consider making it my main soft in the future, because fuck autodesk.

>> No.654598

>Leaning blender is like starting on hardmode.
Especially if you ever plan to get paid for your work. Blender artist = starving artist
Blender = Bum mode

>> No.654724

Or, alretnitvely, go on CGPeers, download Maya or 3DSMax and some tutorials, and also download Blender and see what you decide to use down the road.

t. a user who has both Maya and Blender on his machine.

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654118 No.654118 [DELETED]  [Reply] [Original]

Hey guys,
Doing some tests, does anyone have a link to a piece of fairly high def terrain generated from a heightmap in .obj format? It's surprisingly hard to get one without signing up for turboshit or anything else.

>> No.654119
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alternatively, could someone whip up a .obj from this as a displacement map?

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654095 No.654095 [Reply] [Original]

anyone got a vive/ steam on here?

>> No.654100


>> No.654105
File: 18 KB, 400x400, yep.jpg [View same] [iqdb] [saucenao] [google] [report]

Dang ol talkin bout them VR stations goin in all 'woo' man, seein the girls like clickclickclickclick. Yep.

>> No.654131

I don't want to befriend a nigger who doesn't know how to save images properly.

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654085 No.654085 [DELETED]  [Reply] [Original]

80% of your viewers would point out you fucked up somewhere

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653905 No.653905 [Reply] [Original]

>this was made using just polyextrusion and bridging

literally how do i get to this level

36 replies omitted. Click Reply to view.
>> No.654769

Yes anon. Notice how I didn't say every person who uses sculpting software is a complete moron? I'm joking about how so many people who are either new to 3d or exclusively use sculpting software and think the best way to do anything is sculpt are on this board.

>> No.654784

> Most well understood technique, easiest to teach and learn, easiest to translate skills from other artistic media
> "Not the best method for solo artists"
Go ahead anon. Nobody ever is going to want to collaborate with you on your furry porn game, so so might as well teach yourself some weird ass techniques nobody else is doing.

Zremesher is extreme shit tier for rigging. At a minimum you have to retopo hands and face manually, period.

>> No.654808

>tfw she will never sit on your face

>> No.654818

I don't know why this image makes me laugh so much

>> No.654916

That's unironically good practice for a beginner.

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653900 No.653900 [Reply] [Original]

I'm somewhat new to making models for VRChat, I've tried using tutorials etc, but the person making the video always skips steps, or misses out things and I always end up fucking up. I just want a god damn Venom Snake model, but I can't find any anywhere but always see people with them. If anyone knows a world that has one or even someone that's willing to make one for me, or teach me (payed obviously) would be great. Thanks in advance!

>> No.654586

theres a mgs world with every model you could just search for it

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653891 No.653891 [Reply] [Original]

So, NVidia is still able to do SOMETHING for free™.


10 replies omitted. Click Reply to view.
>> No.654075

Also, given that it's real-time, it could pair well with Eevee.

>> No.654077
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>with realtime physics

>> No.654173

I think we just saw the first ever robotic AI ragequit.

>> No.654174

I didn't really like the look of Eevee that much, maybe I'm doing it wrong.

>> No.654185

Meh, it looks like UE4 did three years ago. Not bad, it's actually a good foundation from which to build.

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653854 No.653854 [Reply] [Original]

Like holy shit %70 of the C4D users are just beeple wannabe instagram cucks that can't do a shit without their kitbash sets and "if it looks bad just add more bloom" Octane renderer. Oh and also what kind of a retarded nigger pays for a plugin that solely adds reflections to materials? Man I miss XSI..

23 replies omitted. Click Reply to view.
>> No.654740

That's all I ever see as well. I'm convinced that most of the people doing that shit don't know much more than getting a DAZ model and sticking mocap data on top of it in C4D (or even worse just primitives with reflective shaders). All while trying to seem like their stuff has some "deep meaning" when it's shallow as fuck. They're all trying to emulate people like Beeple, and while his stuff is good, it still gets to be pretty generic and samey looking. I used to think C4D had some magic button that just makes renders look good, but now I can pick out the renders pretty easily and I'm honestly tired of how the renders come out looking. Everything looks like default shaders with no real personal touches. Just feels like most people using C4D don't really know what they're doing, but figured it was easy to use as a beginner friendly software (which I guess it is). Kind of like when you want to get into music production and you pick FL Studio. It's not as professional feeling as stuff like Ableton or Cubase (or at least it wasn't back when I used it), but you can still make decent music with it, and many pros use it as well.

There's some good artists here and there, but most shit I come across on Instagram is pretty weak. I'm sure most people put #C4D just because it has a large audience and thus gets more views too though. It's all to do with mass market appeal. This just happens to be what's "in" at the moment.

>> No.654745

most c4d renders iv seen look good.
even tho most of the stuff was particle effects and advertisement material

>> No.654761
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>the program is good entry tier shit
>costs over 1k
inb4 hurrdurr birade id.
there's entry tier shit that literally costs nothing and you don't have to ruin your machine with computeraids for it

>> No.654789

They sell their shit at 50-100 freedom monies a piece.

>> No.654812

How was the switch over to Houdini from C4D?
What were you doing in C4D before you switched?
How long did it take to get comfortable with?

It's one of the next packages I want to learn just so I can apply for more jobs and push away from solely advertising work

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653802 No.653802 [Reply] [Original]

When is too much realism too much?

40 replies omitted. Click Reply to view.
>> No.654283
File: 56 KB, 375x1000, marierose.jpg [View same] [iqdb] [saucenao] [google] [report]

Blame Dead or alive, it's their model and concepts.
I just added braces, and it really shows the intent of Team Ninja in full force.
(Marie-Rose, dead or alive 5)

>> No.654286

>Marie Rose is the shortest female fighter in the Dead or Alive series, standing at only 147 cm (4' 10"), with a small frame. She appears very childlike, and looks younger than her actual age.

Japan being Japan

>> No.654298

just because you're uneducated doesn't mean you have to be mad. You sound like someone from a Trump group on Facebook or something. Fuck off normie.

>> No.654347

Women who wear collars are to be treated as dogs

>> No.654864

>posts a little girl model to gain attention of the majority lolicon demographic, which is 95% of /3/
>"Does this look like porn to you?"
Where do you think you are?

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653799 No.653799 [Reply] [Original]

Hey guys. I'm a lewd artist who

a) got buttfucked by tumblr
b) got buttfucked by patreon
c) got buttfucked by paypal

I'm extremely nervous and freaking the fuck out. I was working on adult games mainly, and in the process learned to code and do simple 3d assets.

I have amassed a small portfolio of low poly 3d pieces, with very beautiful high quality handpainted textures.

My question is, if I put that stuff on a nice website (and fartstation) and send out some emails, is it possible to get hired relatively quickly? Does that actually ever happen?

I need to start setting up an alternative non-nsfw source of income if I want to stay self employed (and fucking pronto). The alternative is working at the fish factory, but I'd rather become a hobo desu.

Please halp

>pic related
roughly what my stuff looks like. Textures are even a bit nicer I'd say.

49 replies omitted. Click Reply to view.
>> No.654601
File: 81 KB, 480x270, Screenshot_Doom_20180818_085048.png [View same] [iqdb] [saucenao] [google] [report]

If it makes you feel better, I'm an equal opportunity degenerate

I've made a note of your email address.

>> No.654602

Have you tried selling your models on the Unity/Unreal marketplace? I've seen a bunch of low poly asset bundles for games in both.

>> No.654790

Not him but I've been thinking about that for a while. I'm not sure what to make though.

>> No.654838


Are you trolling or something? Those are triangulated quads, they won't be causing any shading or deformation issues. You can also animate/deform them without any issues. All models are getting triangulated in game engines. Triangles are also fine on flat surfaces that won't get smoothed.

This triangles are always bad meme is really getting on my nerves.

>> No.654842

did you made those textures?
everyone can make LP but handpainting is well paid

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653762 No.653762 [Reply] [Original]

What is the absolute most anatomically correct female model you have ever seen that is free to download?

Not looking for lungs and kidneys anatomical if you know what i mean.

Thanks guys.

24 replies omitted. Click Reply to view.
>> No.654008

This body is great and does good things with some clever use of cloth physics.

>> No.654020

OP here hey cool, ill sign up (on the 15th i think is next opening) and get that model.. sounds nice hehe cant wait to see

im new yea, sorry i should have researched a bit more. and sorry if i seem kinda stupid i probably am a little.

smutbase. ok i will google that and check it out thank you sir, thanks for the reply and talking to me in the thread

>> No.654021

(Forgot to say that i am thankful for everyone being cool to me and making the magic happen even though u didnt have to do it. Also if anyone needs to delete the thread cause its lame and need to make room for something more legit cgi topic wont even be upset gappy to have had this much interraction so far thanks)

>> No.654022

Hm, can't actually find it. What's its actual name/link?

Nah man, /3/ has no active mods and none of us has the power to delete this thread. It's gonna stay up till it gets archived then 404'd.

>> No.654027

Which, let's be honest will take about a month haha

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653734 No.653734 [DELETED]  [Reply] [Original]

Greeting s from /sp/


16 replies omitted. Click Reply to view.
>> No.653752


>> No.653753


>> No.653754

wow fuck nugget

>> No.653756


>> No.653758


File: 93 KB, 1024x768, 1528568100126.jpg [View same] [iqdb] [saucenao] [google] [report]
653717 No.653717 [Reply] [Original]

What are some good Processors and Graphic Cards for 3D rendering without breaking the budget?

Preferably Speed > Accuracy

16 replies omitted. Click Reply to view.
>> No.654502

Such a mixed bag atm. Paying for RTX when not very much supports it yet seems kinda wasteful, but paying full price for 2 year old tech for rendering seems dumb.

For the money, it feels like holding out a bit for software to catch up would be better, but for those in the US looming Tariffs really put sense of urgency on the purchase.

>> No.654512

Most renderers have an optix denoiser, which runs better on RTX than GTX. RTX is just flat out better at compute tasks, even without RTX specific optimizations. If you do compute you are better off going RTX. That includes OpenCL. I really don't see the point of buying a GTX 10 series card for 3d artists at this point in time. They aren't much cheaper and they perform worse.

Interesting I'll take a look at octane again. Looks like you still have to pay for DCC plugins ugh.

>> No.654539

Take it with a grain of salt, i never tested both really deeply. But if you search for a good GPU renderer you might want to take a look at Vray again. Seems like Chaos Group tries to make the GPU version as feature complete as the CPU version and it is already very fast.

>> No.654569

4x1070 ti is still the top performance/price option on the market. That may change when engines implement optix but it hasn't happened yet.

Octane just looks better out of the box because it adds bloom, tonemapping and depth of field in a default IPR render. Just turn those things on. Octane basically doesn't support displacement maps, volumetrics, or anything where you need advanced control. It's fine for rendering subdivision donuts if that's all you need. The plugin pricing scheme is an absolute joke.

>> No.654846

You can buy a used Windows 7 HP laptop from someone's office and as long as it has an intel chipset family you can probably do everything you need to do on that fine. It will be fast although the only slowdown will be if you're doing making your maps in gimp or photoshop at the same time, those will run slow if they're at the same time as Blender or Maya or 3DS Max or whatever you use. Otherwise find a gtx 160ti and an i5 and sped $150 on the rest and you're probably be fine in regards to speed.

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653653 No.653653 [DELETED]  [Reply] [Original]

you're not gay.
you have a great.
Need money asap.
Would you take it up your ass for 150€?
If yes explain why.

>> No.653655

Great= gf

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653638 No.653638 [DELETED]  [Reply] [Original]

Gentlemen i raise an international toast.
Fuck jennies and kikes!
*drops mic and dabs away

>> No.653643


>> No.653649

Imagine getting so btfo on /v/ that you have to take your worthless shitposting to dead boards with no mods.

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653635 No.653635 [Reply] [Original]

What do /3/ think of my hatchet? 0w0

14 replies omitted. Click Reply to view.
>> No.654116

Just add some particles in the scene or some atmospheric effects. The render looks good otherwise.

>> No.654130

Everyone's talking shit about the camera dust but hasn't noticed that extreme texture stretching on the stump.

>> No.654134

Yep the dirt is awful. It ruins your scene.
Cameras lenses are perfect.

>> No.654135

-Looks like the UV unwrap seam for your handle texture is right in front, displaying an obvious seam in the specularity.
-The handle wood grain makes no sense on some segments for a piece that is meant to convey being scultped out of a single piece of wood.
-The yellow and orange "rubber" bands don't really fit.
-The stump is awful. Disjointed texture, no thickness on the bark.
-Of course, the dirty filter sucks.

>> No.654748
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653634 No.653634 [DELETED]  [Reply] [Original]

He's a nice cat

2 replies omitted. Click Reply to view.
>> No.653642

Can you fucking phoneposters at least find out what board you're on before you post? Jesus christ. I know /3/'s the first thing that appears whenever you open your "clover" app or whatever but you can just filter that fucker out, y'know?
Anyway, decent cat. Coat colour is nice, but the eyes are on the small side.

>> No.653644

Nigger this is ours now
From now on it shall be renamed /fur/

>> No.653645

Fuk u faggot this board ded u mom gay

>> No.653646
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Based gentleman
*tips hat*

>> No.653647

slow claps

steps out of the shadows

Heh... not bad, kid. Not bad at all. Your meme, I mean. It's not bad. A good first attempt. It's plenty dank... I can tell it's got some thought behind it... lots of quotable material... But memeing isn't all sunshine and rainbows, kid. You're skilled... that much I can tell. But do you have what it takes to be a Memester? To join those esteemed meme ranks? To call yourself a member of the Ruseman's Corps? Memeing takes talent, that much is true. But more than that it takes heart. The world-class Memesters - I mean the big guys, like Johnny Hammersticks and Billy Kuahana - they're out there day and night, burning the midnight meme-oil, working tirelessly to craft that next big meme. And you know what, kid? 99 times out of a hundred, that new meme fails. Someone dismisses it as bait, or says it's "tryhard," or ignores it as they copy/paste the latest shitpost copypasta dreamt up by those sorry excuses for cut-rate memers over at reddit. The Meme Game is rough, kid, and I don't just mean the one you just lost :).It's a rough business, and for every artisan meme you craft in your meme bakery, some cocksucker at 9gag has a picture of a duck or some shit that a million different Johnny No-Names will attach a milion different captions to. Chin up, kid. Don't get all mopey on me. You've got skill. You've got talent. You just need to show your drive.
See you on the boards...

File: 52 KB, 720x1280, sculpt+.png [View same] [iqdb] [saucenao] [google] [report]
653608 No.653608 [Reply] [Original]

He finally added an import option and you can even paint directly on models.

>> No.653609
File: 314 KB, 720x1280, Screenshot_2018-12-03-06-53-11.png [View same] [iqdb] [saucenao] [google] [report]

Some screenshots with the new updated features

>> No.653610
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>> No.653611
File: 246 KB, 720x1280, Screenshot_2018-12-03-06-53-37.png [View same] [iqdb] [saucenao] [google] [report]

Even has reference images

>> No.653636

Makes no sense for phones at least to me, maybe for android tablets...

>> No.653797

daz seems to work fine if you export the obj at base and 1% so you can make your hyper bimbos or muscled dykes on the go!

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