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File: 59 KB, 697x626, emari_concord.jpg [View same] [iqdb] [saucenao] [google]
1004789 No.1004789 [Reply] [Original]

As we are all aware, the mainstream entertainment industry has no idea how to make attractive characters anymore.

Use this thread to discuss things like good references, workflows, or just characters you find appealing and why.

For example, how do you design a character's face? What references would you use?

11 replies omitted. Click Reply to view.
>> No.1004947

>>1004934
>People who are good at art have a desire to make obtuse/ugly shit
How much over rationalisation inside your tiny brain did it take to type something so stupid?

>> No.1004967

>>1004789
step 1: go to deviantart
step 2: look for adoptables and find something you like, 90% of the market is just ai now
step 3: steal the designs because anybody trying to sell proompted shit doesn´t deserve rights

>> No.1004996

>>1004967
what the hell is an adoptable

>> No.1004999

>>1004996
people making OCs then selling the "rights" to use them? its mostly a thing among furfags but i´ve seen them for non anthro characters as wel

>> No.1005005

>>1004967
>>1004996
>>1004999
The funny thing is that people over there sell adoptables of offical IP's, named and all. And people still buy them



File: 289 KB, 459x622, ml3y07i94h9e1.png [View same] [iqdb] [saucenao] [google]
1004785 No.1004785 [Reply] [Original]

Someone in the name of God, have done this model of Shrek in the MAD show?

>> No.1004913

he didnt spend years anguishing over not being good enough. he made a portfolio and relentlessly harranged potential employers



File: 158 KB, 1931x1193, scan.jpg [View same] [iqdb] [saucenao] [google]
1004765 No.1004765 [Reply] [Original]

Looking for some help with 3D scan post processing.

I got a creality Raptor and did some scaning.
Used Meshinspector to align my scans and to fuse them. The problem are these artifacts (red cirles in the picture).

I suspect the core problem is that I did not clean the pointclouds enough.

Is there a way to get rid of these artifacts in a "easy" way?

I tried to select them in Meshmixer and the delete them and fill the holes, but that seems a bit tedious and wrong.


Also: is there a 3D scaning general here?

>> No.1004770

Boolean cut the area and then fill it with polys

https://www.youtube.com/watch?v=5NY9lOgnpLA



File: 1.14 MB, 951x903, Screenshot 2025-01-04 at 8.50.40 PM.png [View same] [iqdb] [saucenao] [google]
1004724 No.1004724 [Reply] [Original]

omg chat new sam hyde dropped

>> No.1004726

>>1004724
is this real

>> No.1004747

This really needed to be its own thread.

>> No.1004764

This is the greatest day of my life.

>> No.1004793

Bellissimo

>> No.1004900

>>1004793
hey thanks! wa la!



File: 96 KB, 225x224, GalactikFootball.png [View same] [iqdb] [saucenao] [google]
1004645 No.1004645 [Reply] [Original]

what softwares were used by the industry in that time? I'd like to try to make old styled 3D like pic related

5 replies omitted. Click Reply to view.
>> No.1004653

>>1004651
Sure, I just remember that Modo was commonly used before dropping it and switching to Autodesk

>> No.1004670

>>1004645
The breath? Oh I'm breathing alright, wew
Captha: RTXag, oh no..

>> No.1004691

>>1004652
Why did they use zbrush to sculpt cartoon styled models? Seems like overkill when you can use maya and model that.

>> No.1004694

>>1004691
I don't think that that's what they're getting it. They mean for things that needed sculpting, not everything.

>> No.1004781

>>1004645
ever since maya was invented the industry was using maya



File: 3.96 MB, 1892x1236, icd9-1.webm [View same] [iqdb] [saucenao] [google]
1004617 No.1004617 [Reply] [Original]

First attempt at rigging my first character...it's NOT looking good bros

56 replies omitted. Click Reply to view.
>> No.1005270

>>1005264
blessed ik schizo, got any redpills for hair like that?

>> No.1005272

>>1005270
It's hairs cards with a soft body simulation. There's a vertex group slot where you can specify if a vertex is pinned of free to move. That's how I did it there but I have no idea what the state of the art for hair is supposed to be.

>> No.1005273
File: 276 KB, 640x480, 0001-0160.webm [View same] [iqdb] [saucenao] [google]
1005273

>>1005270
They do react to head movement, collisions, wind, other force fields. It's convenient for me because the rest of the body is also a soft body simulation, so... By looking at the source code I know you can do something similar with curves and particles but I've never tried that.

>> No.1005341

>>1004617
is weight painting really still what we do?
I get that it's simple and it works, but I just hate the way that it pinches.
Do we simulate muscles yet?

>> No.1005387

>>1005341
we do what we gotta do



File: 1.55 MB, 1080x1080, crowFool_112.png [View same] [iqdb] [saucenao] [google]
1004594 No.1004594[DELETED]  [Reply] [Original]

>be actually talented
>make weird fetish porn
wasted

>> No.1004596

How can you waste talent if it doesn't cost anything to gain



File: 330 KB, 1920x1080, 1705004690901025.jpg [View same] [iqdb] [saucenao] [google]
1004525 No.1004525 [Reply] [Original]

Mari is dead now, isn't it? Is Katana next?

3 replies omitted. Click Reply to view.
>> No.1004565

>>1004525
I use Mari for everything, what happened?

>> No.1004586

serious question: what do blender guys use in place of mari or substance painter? also, what do they use instead of marvelous designer?

>> No.1004587

>>1004586
https://www.youtube.com/watch?v=u513zWrU86E

>> No.1004706

>>1004525
They just released Mari 7.1 two weeks ago.

https://www.youtube.com/watch?v=KCHAYQZ29cI

>> No.1004707

>>1004706
that was worse than the latest zbrush update.



File: 209 KB, 857x1279, 1735027552124020.jpg [View same] [iqdb] [saucenao] [google]
1004523 No.1004523 [Reply] [Original]

SubD Gun modeling tutorial recommendations?

I'll start..
>Live Boolean modeling Maya & ZBrush
https://hatchery1.gumroad.com/l/QZemE

1 replies omitted. Click Reply to view.
>> No.1004564

>>1004536
Is this good?

>> No.1004574

Blender
https://simonfuchs.gumroad.com/l/AzaOi
Max
https://timb.gumroad.com/?sort=newest&tags=tutorial

https://levelup.digital/portfolio/futuristic-weapon/

https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games

https://www.udemy.com/course/arrimus3d/?couponCode=NEWYEARCAREER

https://www.thegnomonworkshop.com/tutorials/creating-a-hero-weapon-for-games

>> No.1004575

>>1004574
They aren't all Max just posting on phone

>> No.1004713

FrankPolygon's posts on Polycount are very good for learning SubD:
https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1

>> No.1005340

>>1004523
Going to watch this.
>https://www.artstation.com/marketplace/p/aD3ey/tutorial-stylized-game-rifle



File: 16 KB, 196x196, 1578662689141.jpg [View same] [iqdb] [saucenao] [google]
1004476 No.1004476[DELETED]  [Reply] [Original]

Is it true /his/, is christcuckery based for raping christcuck children in the ass?



File: 142 KB, 512x384, 1.png [View same] [iqdb] [saucenao] [google]
1004457 No.1004457 [Reply] [Original]

Rules for me and not for thee:
>Must have a budget of polys capped or lower to what a game from the year 2000 would usually have. Amount of triangles must be shown in the corner of each render.
>Everything must be made from scratch. No kitbashing. Sculpting/CADmodeling then decimating/retopo is allowed.
>All models must be uv mapped and fully textured and rendered in a realtime engine. No pbr.
>Textures must be low resolution. Maximum 512 by 512. Pictures and premade textures are allowed but they must be posted alongside the renders in their original and modified formats if they were not made from scratch. Showing UV layout is encouraged but not mandatory.

39 replies omitted. Click Reply to view.
>> No.1005383
File: 269 KB, 670x512, 13.png [View same] [iqdb] [saucenao] [google]
1005383

Day 13

>> No.1005388

>>1005334
Will a shark live there?

>> No.1005389

>>1005383
His name is "Chёrt" :)

>> No.1005411

>>1005388
Not a great white. They can't even live in aquariums.
>>1005389
I like it.

>> No.1005451
File: 165 KB, 494x402, 14.png [View same] [iqdb] [saucenao] [google]
1005451

Day 14



File: 3.67 MB, 1280x720, DoubleNyl - The Bordello Calarel.webm [View same] [iqdb] [saucenao] [google]
1004451 No.1004451 [Reply] [Original]

>be master at plap animation
>cannot do a simple walk

Why does this commonly seem to filter so many animators?
Is it really that hard to animate walking?

9 replies omitted. Click Reply to view.
>> No.1004510
File: 2.05 MB, 1920x1080, PepperChoke3.png [View same] [iqdb] [saucenao] [google]
1004510

>>1004451
Because it is more difficult to replicate a natural action, like walking or drinking water, than it is to depict a thing with no natural analog, like superheroes crashing into buildings or genetic freaks getting stuffed with elephant cocks.

The illusion of life, as the Disney animators called their work, is a dead art. It requires a sharp eye and an intense study of natural forms. And so the 3D art space, though filled with artists, is starved of art with substance.

>> No.1004513
File: 188 KB, 640x1037, IMG_0555.jpg [View same] [iqdb] [saucenao] [google]
1004513

>>1004489
>>1004492
>iT cAN dO iT
No it can’t - source google

>> No.1004527

>>1004451
>Master at plap
At best all they know how to do is animating a repeating an in/out motion that lasts all of 20 frames. Anything else on top is just window dressing.
Titty and ass physics? They've got nothing to do with that. Anything outside the realm of pistoning a dick, they lose all semblance of their animation "knowledge" (and I use that term very generously).
Porn animators are literally the lowest tier of animator in terms of skill when you compare it to the wider world of professional animation.
And this is coming from someone who will partake in the consumption of 3d porn from time to time. Even when I'm coombrained I can't unsee super fucking basic mistakes, even from "high tier" porn animators.

>> No.1004528

>>1004513
So you are claiming that rigify doesn't have an ik/fk switch built into its system and that bbones don't exist?

>> No.1004557

>>1004489
>people
You are, again, talking to the fucking sandworm chink.
It's the same schizo every single time.



File: 787 KB, 3057x2362, x23w1tqmmd691.jpg [View same] [iqdb] [saucenao] [google]
1004439 No.1004439[DELETED]  [Reply] [Original]

Hello, im 22 years old and im trying to become a concept artist. Alot of it mentions "experience in 3D programs" but im not sure what that entails exactly. Does it mean i need to be able to make 3D models for the company or need to know materials or something? Because if by experience just means using the program before, i guess i could say yes, but it dont think it answers the thing its asking. is there something i need to know before hand?i am trying to know everything about i can about this job so nothing goes wrong so any answers are appreciated
also, are things like picrel traced over 3D models? because at this point im not sure, i practice drawing by making up naked bodies in alot of different angles and poses as practice
also happy new year

2 replies omitted. Click Reply to view.
>> No.1004449

>>1004446
Is there a resource or book I can buy or get that would help me feel confident in being able to know what I need to know for making concept art of characters?
A lot of videos on YouTube are really vague about what you need to know to make a design.

>> No.1004506

NTA, but Is there also any places near New York that would help me know how to better get into an industry like this?

>> No.1004631

Cute native american girl, disney pixar, concept art, reference sheet

cool, I just saved a bunch of money

>> No.1004632
File: 905 KB, 1472x832, your job.jpg [View same] [iqdb] [saucenao] [google]
1004632

>>1004631
can i do one thing right

>> No.1004692

>>1004632
Looks like shit, if you bring that concept art to me I would laugh in your face so hard that you will get PTSD.
>>1004449
The thing about concept art is that you need to know more than to use Photoshop or 3d, concept art is design and function, try to start working on your drawing and photo bashing skills but also start creating designs that people want to play with.



File: 1007 KB, 2636x1946, 1734816652382836.jpg [View same] [iqdb] [saucenao] [google]
1004377 No.1004377 [Reply] [Original]

Is it possible to sculpt this to the same quality in Blender as you can in Zbrush? Is Maxon in trouble?

23 replies omitted. Click Reply to view.
>> No.1004791

>>1004601
you dont have any skill either since you're here, chud

>> No.1004799

>>1004791
being "here" doesn't mean you lack skill. Socials are far worse and they move too fast.

>> No.1004827

>>1004799
Yes, it does, chud. you should be out posting your work on artstation and being busy freelancing or working for a studio. Instead, you're here jerking with your left hand off to vrchat model threads.

>> No.1004833

>>1004827
artstation is not the place to get critique. The majority of it is ai generated and the other part moves too quick and never gives you any feedback. Freelancing or studio work is lame and you WONT be making what you want to make, that is guaranteed. The only guarantee is that you will soon start hating what you are forced to do and burnout. The only way to go is to make what you like to make, 100% of the time. Hollywood studios and media is dead anyway.

>> No.1004848

>>1004833
You talk like a real unemployed person
Git gud anon, day you will get a job



File: 3.91 MB, 1280x720, 1735421834711969.mp4 [View same] [iqdb] [saucenao] [google]
1004331 No.1004331 [Reply] [Original]

What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?
>inb4 WHOA WHOA RAIN PUDDLES
Who the fuck cares

7 replies omitted. Click Reply to view.
>> No.1004729

>>1004337
>>1004375
>>1004496
>pbr bad
Ah, new contrarian opinion dropped, feel free to make it your entire personality in 2025 my dear /3/

>> No.1004786

>>1004331
Holy fuck, modern tech is a SCAM
>"Here's my Fag-o-tron-3000, it projects pixel data onto paper!"
YOU RE-INVENTED THE PRINTER FUCK YYYOOUOUUUUUFIEHfljmGHjklAEHFMKLJSAD

>> No.1004787

>>1004729
>new
Shows how much you know. Enjoy all your games looking the same and nothing looking the way it's supposed to because diversity hire faggots randomly drag a bunch of sliders and suddenly your wood looks like plastic in the $50 remake nobody asked for yet everybody pretends to love.
>contrarian
No child, that would be shitting on ray-tracing (which is justified btw). PBR isn't the hip cool thing everyone is talking about, it's the norm. Going against the established isn't contrarian, it's profound.
>opinion
You know what else is an opinion? How all the games that have aged well graphically in the last 10 years are stylized and don't look like unity asset flips with - surprise surprise - generic PBR models. Oh, is that a new game you're playing or is it from 2016? Nobody knows because it looks like shit! Because effort takes time! Because actually thinking about materials takes time! Because writing shaders takes time! Nobody will notice anyway look at these magic numbers it's soooo realistic. Enjoy your opinion.
>feel free to make it your entire personality in 2025 my dear /3/
No nigger, that would be the low-poly PS1-inspired cris-tier goyslop and soulless degenerate porn, merged together by polymerization into a fusion of retina burning cancer. Go bump all those threads, champ.

>> No.1004790

>>1004787
How do you remove PBR anyway? I think Unity, Unreal and Godot all enforce it more or less.

>> No.1004795

>>1004331
i hate ue5 so much. at this point I actively avoid new games that use it.



File: 200 KB, 270x511, x.png [View same] [iqdb] [saucenao] [google]
1004324 No.1004324 [Reply] [Original]

Do you know a good modular anime character system for games similar like those TDA bodies and faces but with commercial license?
I want to create a game but can't find good models with modular head/body and good face rig vroid has limited face expressions

3 replies omitted. Click Reply to view.
>> No.1004360

You can get buy interactive licenses for daz which has a few anime-ish models.
The problem is you'd have to pay the fee for every single asset you're using and there are no anime shaders to make them look good so you'd have to roll your own.
Anyway there's the semi official daztounreal plugin.

>> No.1004361

>>1004324
Also basically all anime models out there are ripped from genshin and mmd and I'm pretty sure you won't get sued if you use them because they'd have to sue thousands of others first.

>> No.1004367

>>1004324
koikatsu

>> No.1004372
File: 2.88 MB, 1199x1731, a.png [View same] [iqdb] [saucenao] [google]
1004372

>>1004367
this. There's a tool to import your characters into blender fully rigged

>> No.1004387

>>1004361
They'd go for the ones making money first



File: 44 KB, 996x556, 1718498839145957.jpg [View same] [iqdb] [saucenao] [google]
1004305 No.1004305 [Reply] [Original]

>search for help with blender / maya / hou / painter / etc
>giant AI answer with hallucination 100% of the time with made up parameters that don't exist and have never existed in the software

This is what you were afraid of "taking our jobs" and making tutorial makers obsolete.

>> No.1005047 [DELETED] 
File: 26 KB, 700x365, 1722347239598.jpg [View same] [iqdb] [saucenao] [google]
1005047

DNbo%*n

>> No.1005076

>>1004305
saar I have found the answer to your path to object alignment troubles.
first you vill press vindows button and type,, "run." then here type, regedit, and nawigate to hkey local machine user softvare blender and then find wariable minimum memory usage and set to hexadecimal one.
then open C:/ program files / blender foundation / bin / scrips. there you vill find a folder called viz and you will delete the three .dll files inside.
restart your computer and it vill be fix.
please like and subscribe to this video for more remedies

>> No.1005208

>>1005076
kek



File: 218 KB, 720x534, paidlessons.jpg [View same] [iqdb] [saucenao] [google]
1004278 No.1004278 [Reply] [Original]

Also the introduction and guide's readme.txt link and images are broken.

I assume paid lessons have the advantages of showing the workflow, but I guess time-lapses also works?

18 replies omitted. Click Reply to view.
>> No.1004461

>>1004443
Yeah, but I've known of cgpeers for years but I haven't seen them open invites lol

>> No.1004715

>>1004278
courses provide higher quality learning than free content from youtube. but there are places you can get a lot of courses for free (online courses club, rutracker, telegram groups). if you're gonna pay for a course, make sure it's something you actually want. specifically, is the artists style something you're really interested in? if so then it may be worth it.
also note that a lot of wingfox and coloso courses are in korean/japanese/chinese, and the subtitles are not always that great so can be difficult to follow. it's not much of an issue if you got the course for free, but if you're paying for it you'd expect actual good subtitles. it's honestly absurd how awful they can be at times.
i would not recommend courses from other sites like skillshare or udemy, those are often very basic or provided my amateur grifters, the quality of which will be no better than what you can find for free from youtube.
lastly, there are some courses that will use a base mesh or daz presets. these are definitely not worth your time. make sure they course will actually show you the process of sculpting the figure from the absolute beginning without making use of shortcuts that will teach you nothing.

>> No.1004716

>>1004431
>Anyone who suggests looking at unsafe social networks is probably going to scam you
one telegram group i've used is named course busters. it's absolutely not a scam.

>> No.1004741

>>1004716
Sounds like a scam affiliate, of course people will look at other people’s opinions and tell them which is a scam or not. Telegram is the only one that 100% scam people. Nothing can be proven, it’s like 4chan but without the mods. Discord without mods. Telegram users are leaving for a reason and that’s the problem with their scam, police that can collect data is never going to be something scammers will use. Only dumb scammers who don’t believe in technology will get arrested. So stop using Telegram it’s a wasteland with nothing to gain or lose.

>> No.1005430

https://www.youtube.com/watch?v=zXm-mYeApQQ
>half the footage is from other channels
>low quality ai references
>even the blockout reference image is ai generated and lopsided lmao
>the "retopology" is triangulated for some reason, indicating he just ripped a game model and pretended he made the topology (also either too lazy or too dumb to de-triangulate it)
>bizarre texturing process
imagine, IMAGINE buying blender courses in 2009+16. ishygddt



File: 134 KB, 1079x528, Screenshot_2024-12-29-13-21-29-06_f9ee0578fe1cc94de7482bd41accb329.jpg [View same] [iqdb] [saucenao] [google]
1004225 No.1004225 [Reply] [Original]

Why are you cheap cunts refusing to donate to Blender Foundation? This is why Blender will never become industry standard.

25 replies omitted. Click Reply to view.
>> No.1004389

>>1004228
I don't donate to Wikipedia because they spend a bit part of their money on DEI, and that's a waste of money

>> No.1004391

>>1004241
This, I prefer it to be this way
I'm a professional and I use blender outside of work and for personal projects. But I would never use it on my job.

>> No.1004420
File: 1.40 MB, 989x1383, madeinautodesk.png [View same] [iqdb] [saucenao] [google]
1004420

>>1004225
Not giving a cent to Blender when I am using student versions of Autodesk products for free for the past 5 years even if I am not in school anymore. It's been already proven your gacha waifus aren't professionally made in Blender anyway.

>> No.1004508

>>1004368
They had a feedback thread up for a good while. Got flooded with a bunch of complaints. Eventually they closed the thread. But I think they got the idea. They know it's a mess.

>> No.1004835

>>1004227
Can I move in with you?



File: 416 KB, 758x805, frown.png [View same] [iqdb] [saucenao] [google]
1004156 No.1004156 [Reply] [Original]

> literally clicked the /3/ ad on /g/

So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?

also readme.txt in pin is 404, FAQ did not cover this either

>> No.1004161
File: 725 KB, 1024x1024, sir.png [View same] [iqdb] [saucenao] [google]
1004161

>SAARS WE MUST REDEEM ANOTHER PORN THREAD SAARS PLEASE WE NEED MORE PORN THREADS

>> No.1004165

>>1004161
IWIicrosot

>> No.1004197

>>1004156
smutbase