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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

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>> No.647378 [View]

>>647375
So why not outline that shit, yourself? Then use Inkscape to refine, and start from there?

>> No.647372 [View]

...So you're looking for a modified 1st-gen Lotus Elise from what I'm looking at?

>> No.647328 [View]
File: 83 KB, 173x172, AUUGH.png [View same] [iqdb] [saucenao] [google]
647328

>>647319
Lord have mercy...

>> No.647227 [View]
File: 187 KB, 979x701, 17 Texturized part 2.png [View same] [iqdb] [saucenao] [google]
647227

>>647226
Some closeups on textures.

>> No.647226 [View]
File: 37 KB, 491x597, 16 - Texturized part 1.png [View same] [iqdb] [saucenao] [google]
647226

>>647021
Updated the shorts textures & added some real sandal textures (although they're 90% flat colors at the moment).

>> No.647203 [View]

>>647178
So why not go back to use Blender 2.79 (aka: the one I'm currently using)?

>> No.647021 [View]
File: 480 KB, 1920x1080, 15 - Second Render.png [View same] [iqdb] [saucenao] [google]
647021

>>646908
A second render feat. white-haired Judi... Oh, and early textures are implemented.

>> No.647003 [View]

>>646987
Those nails look like it could rip someone's throat out.

>> No.646964 [View]
File: 3.25 MB, 400x289, Abandoning thread.gif [View same] [iqdb] [saucenao] [google]
646964

>>646934
Ugh, it's a bootleg.

>> No.646908 [View]
File: 456 KB, 1540x571, Top gear Dukes.png [View same] [iqdb] [saucenao] [google]
646908

>>646696
Textured shorts, just for fun. Took me a while but this horseshit kicks in...
>Circular reference in texture stack
>Circular reference in texture stack
>Circular reference in texture stack
>Circular reference in texture stack

>> No.646736 [View]

>>646653
The trick here is to find a nice place to center an object. That gif of yours is centered between at the end of the handguard & the middle of the gun.

>> No.646735 [View]

>>645188
He thinks we're idiots. But at least we have SOME sense to post shit that's actually /3/, than the usual /v/ poster who either bitches about shit, post unrelated porn, or being a dumbass in general.

>> No.646724 [View]
File: 326 KB, 1920x1080, End screen.webm [View same] [iqdb] [saucenao] [google]
646724

>>646699
>>646697
Temporary textures. Obviously the funky texturing is in result of an ongoing & stalemated war or mirrored polys to gain control.

>>646701
I posted this on the last WIP thread about a bit of myself. Webm related is the latest & presumeably last one for this model of Vivi. Filename is a potential end screen on my Youtube channel.

>> No.646696 [View]
File: 214 KB, 613x530, 14 - Mapping.png [View same] [iqdb] [saucenao] [google]
646696

>>646398
Just begun texturing. Featuring some garbled green checkerboard shirts.

>> No.646496 [View]
File: 538 KB, 626x418, I dunno.png [View same] [iqdb] [saucenao] [google]
646496

>>646403
.....I dunno. After I rigged the pussy, I'm gonna use it as primarily drawing reference, similar to this low-poly bunny girl I did, a while back.

>> No.646398 [View]
File: 474 KB, 1920x1080, 13 - Render.png [View same] [iqdb] [saucenao] [google]
646398

>>646245
The first render, feat. Fresnel shaders.

>> No.646335 [View]
File: 1.06 MB, 287x206, Heh. Nice.gif [View same] [iqdb] [saucenao] [google]
646335

>>646298
Thanks, mate.

>> No.646245 [View]
File: 126 KB, 1004x595, Backside.png [View same] [iqdb] [saucenao] [google]
646245

>>646117
So... Uh, how do I elbows? Pretty much gonna do just that.

>> No.646117 [View]
File: 25 KB, 661x596, 11 - Sandals.png [View same] [iqdb] [saucenao] [google]
646117

>>645841
I'm restructuring the hair. Also added hideous sandals & a floor.

>> No.645841 [View]
File: 95 KB, 487x595, 10 - Shorts.png [View same] [iqdb] [saucenao] [google]
645841

>>645840
Shit. And thus... A picture of shorts.

>> No.645840 [View]

>>645748
And thus... Shorts.

>> No.645748 [View]
File: 27 KB, 575x604, 09 - Shirt.png [View same] [iqdb] [saucenao] [google]
645748

>>645613
I see... I'll get on with the tail after I model her clothes... Let alone rigging.

>> No.645573 [View]
File: 577 KB, 2726x738, tail placement.png [View same] [iqdb] [saucenao] [google]
645573

>>645532
Well, I haven't really thought about the bone zones when making the design. My intentions is to make it a bit cartoony. Pic here is a better look on where her tail's been nailed.

>> No.645530 [View]
File: 105 KB, 514x594, 08 - More Updates.png [View same] [iqdb] [saucenao] [google]
645530

>>645491
Well, it's not up her ass, I could tell you that. Might be the angle that gets you, but the tail itself is slightly above the belt (i'll raise it up a notch, soon). Anyways, the pic here I strip the polys down from >6500 tris to around 4600 tris.

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