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File: 93 KB, 648x1024, Ai Ohto _ Don Ramon.jpg [View same] [iqdb] [saucenao] [google]
1005594 No.1005594 [Reply] [Original]

I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)

>> No.1005606

>>1005594
Why did you put your name and email in



File: 1.81 MB, 712x414, 1729433018892593.webm [View same] [iqdb] [saucenao] [google]
1005581 No.1005581 [Reply] [Original]

On reddit I can only get a lot of upvotes on really simple work. If its something thats intricate and took a long time and has complexity no one seems to appreciate it or understand it. Just happened to me again. Can anyone explain this?

2 replies omitted. Click Reply to view.
>> No.1005590

>>1005588
I spent 150-200 hours man. I worked for a month on average 4 hours a day and I get a handful of likes and no shares and zero comments. I'm calm, but disappointed.

>> No.1005591

redditors are extremely dumb animals. you can make something simple and they will love it as long as it's shiny. if you want them to love something complex you also have to make it shiny. or maybe just add something simple and shiny to your complex scene to trick them into liking it.

if all else fails, stick a ukrainian flag on it and/or subtly imply that you're a female, guaranteed updoots.

>> No.1005593

>>1005581
Do you eat upvotes or what?

>> No.1005599

>>1005590
If you're looking for positive input from others, your effort into something is meaningless unless it appeals to others. It doesn't matter of you spent a lifetime making something, if that something isn't appealing, nobody is obligated to like it.
that's the truth. however reddit is full off drooling retards, don't pine for their approval

>> No.1005604
File: 1.39 MB, 1920x1920, coke.jpg [View same] [iqdb] [saucenao] [google]
1005604

>>1005590
Yeah one time i also spent a month or so doing some complex scene that took a lot of time to make, probably a month or so too, and then this fkin glass of coke that took a day to create while bored went and triped the attention from the people, i was so infuriated.



File: 307 KB, 922x376, owltemplate.png [View same] [iqdb] [saucenao] [google]
1005546 No.1005546 [Reply] [Original]

How would I go about modelling wings for an owl character? How do I make a smooth transition from "closed wings" to "open wings"?

>> No.1005547

>>1005546
You can do it the hard way with morph on Maya Blendshape or Blender keyshape. Or the acceptable version with bones and realize how birds hate their wings limitations because of evolution.



File: 380 KB, 1080x603, Screenshot_20250115_184259_Chrome.jpg [View same] [iqdb] [saucenao] [google]
1005531 No.1005531 [Reply] [Original]

How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to.

15 replies omitted. Click Reply to view.
>> No.1005567

>>1005564
>>1005564
>Would the solution be to model it more accurately and then rotate the texture according to the direction of the board?
Well of course duh!!!
>The way i do it is i import my 3d model then replace the texture from my drawing program with the ones from the rendering program.
For all I care you could do it in a toaster but put on the work.
>>1005565
Ok. Lets start with the interior scene because its easier to focus on that. Give me the list of the software you are using, have access to.

>> No.1005568

fyi. I'm starting my days work so I'll be out for about 12 hours looking at this occasionally.

>> No.1005569

>>1005567
>Ok. Lets start with the interior scene because its easier to focus on that. Give me the list of the software you are using, have access to.
I use Allplan for drawing then Lumion for renderings and Affinity photo for post but ive only done that like once or twice. And affinity publisher for layout though i mostly also do that in allplan, meaning i import my render images into allplan then put it in the layout.

>> No.1005597

>>1005569
Back again. Haven't used Allplan but its ok.

>>1005553
Ok first of try and add intentional details to your image. Texture the roof beams accordingly and orient the texture correctly. Add details like a baseboard in the walls. Add artificial lighting fixtures and for now drop the silhouettes.

After that take a look at this guide and come back with the result https://support.lumion.com/hc/en-us/articles/11501670542236-Lumion-2023-A-guide-to-creating-interiors

>> No.1005611

>>1005597
Thanks alot mate, will try that for this semester



File: 2.84 MB, 2075x1065, Screenshot 2025-01-14 at 5.03.00 PM.png [View same] [iqdb] [saucenao] [google]
1005437 No.1005437[DELETED]  [Reply] [Original]

chat is diddy gonna have his way with luigi????



File: 1013 KB, 1416x841, 2025-01-14 23-29-20.png [View same] [iqdb] [saucenao] [google]
1005428 No.1005428 [Reply] [Original]

shhhhhh she is reading

>> No.1005456

>>1005428
Is the book an actual model or just a plane with an alpha? I can't tell.

>> No.1005461

>>1005456
Look at those jaggy edges. Definitely the latter.

>> No.1005475

>>1005428
now pose her spreading her butthole



File: 65 KB, 800x501, !socialdominance.jpg [View same] [iqdb] [saucenao] [google]
1005416 No.1005416 [Reply] [Original]

Blender vs Maya.
>Do you even use the software you claim is inferior? If so how much time did you spend using it?
>Are you a professional?
>Are you criticizing the software as a whole or something specific? 3D is a vast artform with many technical hurdles. Some packages are better at doing one thing than the other.

25 replies omitted. Click Reply to view.
>> No.1005521 [DELETED] 

>>1005518
but, i also work on taking ideas from the blender source and putting it into my own gpu accelerated app. I just find it really hard to build some things that blender has already done, like video editing stuff

>> No.1005522

>>1005518
also, i like to make a new blender fork to prototype out stuff instead of having to do all sorts of work to get vfx libs to work somewhere else.

>> No.1005527

>>1005518
>>1005522
I don't get it, do you actually use Blender for anything 3D related? This isn't /g/.

>> No.1005530
File: 304 KB, 587x733, fork.png [View same] [iqdb] [saucenao] [google]
1005530

>>1005527
He just told you; he uses Blender to make forks. This is the one thing Blender does better than Maya.

>> No.1005577

>>1005530
My sides



File: 256 KB, 1871x981, 1727675364423835.jpg [View same] [iqdb] [saucenao] [google]
1005415 No.1005415 [Reply] [Original]

>cgsociety
post itt if you were a actually a member of cgsociety in the old days



File: 924 KB, 1258x750, 1721208851899699.png [View same] [iqdb] [saucenao] [google]
1005395 No.1005395 [Reply] [Original]

Is ArtStation a good place to post still or is it overrun by bots and scrapers?

>> No.1005399

>>1005395
>bots and scrapers
Might as well post nowhere

>> No.1005400

>>1005399
I don't mind that

>> No.1005407

>>1005395
Every place it's overrun by bots and scrapers
The internet is dead, normies killed it years ago

>> No.1005409

>>1005407
if thats the case then why cant you scrape and index discord? I get info off of there that never ever shows up in search

>> No.1005438

>>1005409
it depends on if the domain (e.g discord.com, artstation.com) permits google to scrape or not via the settings they place in their robots.txt file. now, of course, someone who is not google could write a program that joins various discord servers and downloads all of the files posted there, but as of their API update quite some time ago, discord bots can only see files that users explicitly send to them via commands.

TLDR, discord has a restrictive API that is decent at blocking a good amount of scraping, other sites are either not smart enough to block scraping, or they believe it is in their best business interest to allow scraping



File: 153 KB, 992x896, IMG_0419.jpg [View same] [iqdb] [saucenao] [google]
1005335 No.1005335 [Reply] [Original]

so, in blender, i’m making a rig for a very athletic character. i’m making an animation where he bobs up and down, planting himself with the balls of his feet rather than his heels. my rigs’ legs normally have very standard inverse IK with “inherit rotation” disabled on the foot bone. this works in most cases but, obviously in this case, does not. how should i go about this task of shifting weight from heels to balls?

1 replies omitted. Click Reply to view.
>> No.1005346 [DELETED] 

....IK has no physics built in therefore it has no concept of weight or "shifting weight"

>> No.1005349

idk. not a great method but maybe you move the entire body upwards, and then rotate the feet so they're touching the ground again

>> No.1005351

nah nah i have the solution. im not home right now. wont be for 12 hours. ill show you this.

>> No.1005352

>>1005335
The classic 'reverse foot' rig can do this and is the typical goto solution. Check it up on youtube and google and you'll find numerous examples of how to set one up.

>> No.1005353

>>1005351
in a nut shell:
i have 2 ik controllers. one from the hip to the ankle, and one fromt the ankle to the toes. both iks are the children of a transform node i use in my rig. i have a custom channel on the controller that animates the 2 iks from a flat foot position to a balls of the feet position. its meant for the foot roll during a walk cycle but is useful for everything else tippy toe related too. combine it with the natural way that iks tend to extend and point when theyre too far away from the controller and youll get a nice looking foot bob.
ill try to remmeber to come back with a webm of it



File: 38 KB, 484x605, 1720609910999287.jpg [View same] [iqdb] [saucenao] [google]
1005223 No.1005223 [Reply] [Original]

>sculpted / modelled in zbrush
>textured in substance
....
>uv / rendering in cycles

>featured / Top Row at at Blender Artists

What happened to that place.

7 replies omitted. Click Reply to view.
>> No.1005287
File: 199 KB, 1982x714, 1730234220196506.jpg [View same] [iqdb] [saucenao] [google]
1005287

BA top row please

>> No.1005292

>>1005287
what are xir pronouns?

>> No.1005314

>>1005292
he/him

>> No.1005362

>>1005287
frucking predator twink

>> No.1005365

>>1005223
It's kinda weird that blender is included into the pipeline as a rendering engine, is it better than the rest? Or they can't afford marmoset after paying all the other subscriptions?



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1005213 No.1005213 [Reply] [Original]

If I know the basics, am not starting from scratch and have an entire year of no work and just a little bit of school can be employable by next January of I put in 5 to 8 hours a day into 3D modeling. I'm trying to learn Blender and Maya at the same time (student license) and do animation for fun on the side.

11 replies omitted. Click Reply to view.
>> No.1005310

>>1005218
shitposting aside, this is the objectively correct answer.

>writing is already replaced
>voice acting and sfx soon to be obselete
>marketing/promotional already replaced
>concept art/storyboarding already replaced
>texturing is likely next
>then inbetweening
>then mocap cleanup
>then vfx
>then grading/compositing

this ends with the entire pipeline just becoming almost entirely ai, processing raw mocap actor data into a full film/tv show/advertisement. enjoy it as a hobby and nothing else because by the time you become employable you won't get anything at all.

>but muh games though
lol, lmao

>> No.1005319

>>1005213
as long as you know the program's limitations (ie dont even try rigging in blender), you ACTUALLY follow a guide instead of expecting shit to work and learn the program-agnostic fundamentals? maybe

>> No.1005371
File: 879 KB, 1248x540, bateman-american-psycho-glasses.png [View same] [iqdb] [saucenao] [google]
1005371

>>1005218
It's wonderful, now let's look at the topology.

>> No.1005488
File: 1.07 MB, 1920x2688, magno-coutinho-main-fix-001.jpg [View same] [iqdb] [saucenao] [google]
1005488

>>1005309
>making character models
The question is in what capacity. For hobby/coomer purposes, then just try shit out from yt. For actually working in the industry, you basically need at least 3-4 years of systematic learning. Being a junior character artist means you're just as skilled as a senior character artist, but you're a little slower in finishing projects. Have a look at what the people already working in the industry do and there you have a benchmark you must reach, quality wise(pic rel).
As for your level, sorry to say, you aren't even at basic level yet. Doing simple models that showcase the whole pipeline is the basic level(think a simple stylized character that's game-ready: retopoed, textured, rendered in-engine or similar like Marmoset)

>take some figure drawing courses

>First learn the basic pipeline of what you want to learn.
>Stick to only one subject, as animation and character modeling are two jobs altogether.
>learn the artistic fundamentals: artistic anatomy, color theory, composition, lighting, form, outline
>learn 3d sculpting, preferably in zbrush. Figure drawing you can do as a hobby or look at a few tutorials to see what's about but you don't need it(t. industry pro that can't draw)
>learn the concepts of shaders and how to set them up for various materials. This is software agnostic, it works the same in every engine
>learn texturing(and I mean actual texturing, not slapping a smart material and calling it a day). Two main texturing software's used today, Substance Painter and Mari. Learn them both.
>learn topology and how you should retopo a game-ready character. There are dedicated softwares for this too. Blender has some plugin, Topogun is still industry standard
>Uv-ing eficiently. RizomUV is the industry specialized soft
>learn Photoshop, you'll need it
>learn Marvelous Designer for clothes and learn how to sculpt drapery for detailing
>learn subd modeling for assets. Software agnostic as well.
>learn baking from high to low

>> No.1005490

>>1005488
Once you studied all this, start doing personal projects. Start from simple and slowly increase the difficulty and amount of details. They need to be finished. Once you reach the quality of people working in the industry, then you can start applying for jobs.
A similar approach is for cinematic characters as well, but the tools and pipeline change a bit when compared to this



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1005198 No.1005198[DELETED]  [Reply] [Original]

>me me me me me me me me me me only me me

Why is she like this?

>> No.1005201
File: 232 KB, 2518x1024, 1735640042694555.png [View same] [iqdb] [saucenao] [google]
1005201

vtumors on /3/
vtumors on /3/



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1005187 No.1005187 [Reply] [Original]

Learning on your own is fucking impossible

>> No.1005188

why do u think there's so many tutorials retard

>> No.1005199

>>1005187
As if we're ever alone anymore, you have the fucking arch professor in every subject available to guide you. Sure he lies about stuff occasionally and makes up wild stories but he's free. Treat him as a alcoholic master and you'll be fine.

>> No.1005578

>>1005187
Help I'm retarded.
>>1005199
Nope you are wrong. I don't help people who don't show the slightest interest in helping themselves.

>> No.1005580

>>1005187
post what you made which made you come to this crushing realization



File: 83 KB, 1335x734, Screenshot_18.png [View same] [iqdb] [saucenao] [google]
1005140 No.1005140 [Reply] [Original]

I'm so fucking lost rn.

I'm trying to create a simulation of bubbles going past an object with an collision tree. But I have no idea where and with which nodes I can combine them.

Anybody here who can help me on my way?

43 replies omitted. Click Reply to view.
>> No.1005549

>>1005534
>>1005538
You are the asshole here, the answer is still programming but what you did was a brute force method. This is not smart or anything, this is why you have blender become the meme of 3D because of amateurs like you who can’t understand basic 3D concepts.

>> No.1005571

>>1005549
dunning kruger response.

>> No.1005572

>>1005549
if you aren't directly interacting with your GPU instruction sets then you're the meme of true 3D artists.

>> No.1005579
File: 170 KB, 640x446, IMG_0485.jpg [View same] [iqdb] [saucenao] [google]
1005579

>>1005571
>>1005572
>Blender user base in a nutshell, stupid

>> No.1005607

>anon says it cannot be done
>someone does it
>anon calls them retarded for not doing the impossible in a different harder way
Bizzare.



File: 85 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
1005020 No.1005020 [Reply] [Original]

Anyone has ever done it? Not as an actor but as either a animator in charge of correcting animation or the technical responsible for setting it up.

You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?
I'm a programmer and want to get into animation and was thinking about this from a gamedev perspective that really doesn't have the will to learn 3D animations the manual way. I realise how kind of dumb it sounds but I legit don't know anything about it but the logic behind doesn't seem so complex though

https://www.youtube.com/watch?v=o2ZoThIkV8A

>> No.1005029

>>1005020
Would make more sense to hire some turdworlder animator/modder than invest into the equipment and deal with the cleanup, hope you realise it's not a drag and drop thing

>> No.1005070

>You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?

w....what is this? Do you think this is a joke?

>> No.1005072

>>1005070
To live in Venezuela with mental illness in not a joke.



File: 1.20 MB, 2187x1188, kx0shb.jpg [View same] [iqdb] [saucenao] [google]
1004981 No.1004981 [Reply] [Original]

I'm 22 is my portfolio I made. I know this is really embarrassing, that it is not appropriate at all for this job. I wanted to try to make things inspired by fortnite, but I hope this tells more of the actual issues I have now whether i know them or not. I don’t have a good enough idea of what I am supposed to do, and at the time of making them I thought that these artworks were supposed to be appropriate with what I was supposed to learn before, I didn’t use any references for them because I thought I was supposed to to know how things looked with a good visual library, but it’s not how it works and I’m not sure when I’m supposed to make things up or take from a reference. In general I’m not sure of where I use a reference and where do I have to not use one. It’s just confusing because I really don’t have anyone in my area that I could talk to about this. I don’t really have social medias and it’s really difficult trying to think of what I’m supposed to learn and how am I and how I’m supposed to use it at the work environment. Is the reference I need supposed to be blender? Can I just download any human body model to draw over, and environments too?Because I can navigate through it to do it.
I want to learn the right way to do this so I can be a reliable and professional person for this job.

3 replies omitted. Click Reply to view.
>> No.1004986

>>1004985
It's not at all appropriate then, right

>> No.1004988

>>1004981
Wrong board to ask. Go to/ic/.
>>>/ic/

And no, drawing over 3D models is not the "right" way to learn. Go ask /ic/, and they will tell you the same. They will also recommend drawing programs that have built-in 3D models. So you don't need blender, even if you wanted to draw over 3D.

>> No.1004992

>>1004981
Looks pretty decent, keep it up. /3/ is mostly an chud board occupied by miserable people.

>> No.1005002

>>1004981
Looks really nice anon, for a beginner you have good ones, concept art nowadays is more homogeneous and boring, I'm an old fag so I appreciate more this type of characters than an ugly black lesbo with half shaved hair and dreads
>>1004988
You are half wrong, learning to photobash it's necessary for concept art.
Go to /ic/ if you want to learn to draw,
And drawing is only a part of being a good concept artists

>> No.1005124
File: 199 KB, 735x890, IMG_3860.jpg [View same] [iqdb] [saucenao] [google]
1005124

>>1005002
>>1004992
I have to actually learn this the right way at this point because if I need to be pro I need to use a reference for everything. but it’s really fun in my free time to just make up things to test all of this in my head. I think it would be s good idea to do that for fun in free time.


is a lot of concept art I see for example fallout 4 more from a photograph than I think it is? Like heavily referenced from one then? When it’s said to use a reference for concept art it means to use a photograph for the entire thing? I’m sorry if this is s confusing question. But I’m trying to make mistakes now so that later on I won’t make the same ones from misunderstandings



File: 74 KB, 680x660, 1729088625245987.jpg [View same] [iqdb] [saucenao] [google]
1004951 No.1004951 [Reply] [Original]

Is it possible to get a job at a studio if you write a good cpu renderer? I've been working on one for weeks but its hundreds if not thousands of times slower than gpu.

4 replies omitted. Click Reply to view.
>> No.1004972

>>1004970
Can you post a demo picture produced by your own renderer?

>> No.1005449
File: 987 KB, 1039x1119, Screenshot 2025-01-14 at 10.14.01 AM.png [View same] [iqdb] [saucenao] [google]
1005449

>>1004964
are you writing to an image or is your renderer presenting to a surface such as x11?

>> No.1005462
File: 326 KB, 800x600, aor_02.jpg [View same] [iqdb] [saucenao] [google]
1005462

>>1005449
It's written on C, uses SDL2 for IO and Open Dynamics Engine for raycast acceleration. I've written it primarily because I wanted to try to use a physics library collison support for rendering.

>> No.1005539

I think if you have those skills you should definitely be applying at whatever reputable studio whenever the opportunities come up

>> No.1005576
File: 35 KB, 1604x823, lowpolybait.png [View same] [iqdb] [saucenao] [google]
1005576

>>1004951
So let me get this straight. You have the technical knowledge to write a cpu renderer and you ask on the posibility of getting a job on a generic studio? You are also telling us that you have been working weeks on such renderer and it's still slower than a gpu?

So is it possible fo you to get a job at a studio. I dunno possibly?!?!?!? Am I tripping wtf is up with you?!?!?!



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1004886 No.1004886 [Reply] [Original]

I want to make superior japanese folded steel 3d models and a guy who makes models for vrchat told me to find these, please share if you have them and thank you

>> No.1004888

>>1004886
it's already posted in a thread on this board right this very moment. I'm sure you can use your brain to find it. good luck anon!

also why can't your friend just give them to you? I find that highly suspect.

>> No.1004894

>>1004888
I don't have a friend, anon. The japanese hate piracy so I can't ask him. I found some links but they were all dead

>> No.1004895

>>1004894
They’re dead because mod deleted it, all of it. Also didn’t we already talked about how this Blender book had been self published and contained nothing. There’s actual no real world books of it’s existence. Never sold online either so pointless to ask.

>> No.1004909

>>1004895
Wdym there's no actual real books of it's existence and never sold online. I found both of them on japanese amazon.

>> No.1004914

>>1004909
Not the same company and it says it ships from Amazon not publisher like other normal books. So someone is scamming people like you into believing it’s real when it’s not. Ai books in Amazon are everywhere, this book is one of them.



File: 2 KB, 256x256, images (5).png [View same] [iqdb] [saucenao] [google]
1004856 No.1004856 [Reply] [Original]

a thread for discussion about shaders. show off, post exaples from others,your own node setups,code,tips,questions,etc.

21 replies omitted. Click Reply to view.
>> No.1005068

>>1005067
it also works a lot better than what you showed here >>1005055

>> No.1005077

>>1005054
nice

>> No.1005087

>>1005014
>a lot of situations
for .0001% of users

>> No.1005109

>>1005087
the users who develop any program in a text editor and implement new things are smaller in number than the users who download the software, use it for a week and then never use it again, or worse, keep using it but cant get anything good out of it but drive up the total monthly download numbers

>> No.1005131

>>1005109
for .0001% of long haul users